The hero carefully watches the opponents then when they have a good group of enemies lined up, they fire through all of them at the same time, hoping to hit multiple enemies with one bullet.
These bonuses and malus are effective when the hero has reached at least level 1 in this skill. (unless otherwise specified).
Damage bonus
Damage Type
Attack Type
Damage Bonus (r)
crushing damage
ranged (a)
-40% / +20% / +50%(z)
piercing damage
ranged (a)
-40% / +20% / +50%(z)
ice damage
ranged (a)
-999-100% / -999-100% / -999-100%(z)
mana damage
ranged (a)
-999-100% / -999-100% / -999-100%(z)
psychological damage
ranged (a)
-999-100% / -999-100% / -999-100%(z)
poison damage
ranged (a)
-999-100% / -999-100% / -999-100%(z)
(r) is added upon normal / good / critical hits as an additional effect to the weapon used. (a) the penalty or bonus are active while the skill is used during pre-rounds, rounds, or while defending. (z) additionally - when damage of this type is dealt